Item Package


Researched by SuperSaiyajinStackZ, Version: 0.1.0.


Some notes

  • There are 6 Item Packages in the Savefile it seems.
  • The first Item Package starts at 0x4C of the slot.
  • The size of an Item Package is: 0x13 (19) bytes.
  • The full size for the Item Package section is: 0x72 bytes ( 6 * 0x13 ).
  • An Item Package contains a item count and 6 Item slots.

Structure

You can find a C++ structure for the Item Packages below.

struct Item {
	uint8_t ID = 0xE6; // The Item ID; 0x0.
	uint8_t Flag = 0x0; // The Item Flag; 0x1.
	uint8_t UseCount = 0x0; // The Item Use Count; 0x2.
};


struct ItemPackage {
	uint8_t Count = 0x0; // The amount of active Items from the Package; 0x0.
	Item Slot1; // The first Item Slot from the Package; 0x1 - 0x3.
	Item Slot2; // The second Item Slot from the Package; 0x4 - 0x6.
	Item Slot3; // The third Item Slot from the Package; 0x7 - 0x9.
	Item Slot4; // The fourth Item Slot from the Package; 0xA - 0xC.
	Item Slot5; // The fifth Item Slot from the Package; 0xD - 0xF.
	Item Slot6; // The sixth Item Slot from the Package; 0x10 - 0x12.
};

Item IDs

For a list of all Item IDs, checkout the Item ID Section.


Item Packages

The game seems to have 6 Item Packages, while only 5 are known yet.

Below you can find a Table of the Item Packages.

Name Start Offset End Offset
Pawnshop 0x4C 0x5E
Saloon 0x5F 0x71
Skillbook Shop 0x72 0x84
Unknown 0x85 0x97
Mailbox 0x98 0xAA
Inventory 0xAB 0xBD

Item Flags

For a list of all Item flags, checkout the Item Flags Section.

NOTE, that this section is a TODO.


Item Use Count

For a list of all Item Use Counts, checkout the Item Use Count Section.

NOTE, that this section is a TODO.