Item Package
Researched by SuperSaiyajinStackZ, Version: 0.1.0.
Some notes
- There are 6 Item Packages in the Savefile it seems.
- The first Item Package starts at
0x4C
of the slot. - The size of an Item Package is:
0x13
(19) bytes. - The full size for the Item Package section is:
0x72
bytes ( 6 * 0x13 ). - An Item Package contains a item count and 6 Item slots.
Structure
You can find a C++ structure for the Item Packages below.
struct Item {
uint8_t ID = 0xE6; // The Item ID; 0x0.
uint8_t Flag = 0x0; // The Item Flag; 0x1.
uint8_t UseCount = 0x0; // The Item Use Count; 0x2.
};
struct ItemPackage {
uint8_t Count = 0x0; // The amount of active Items from the Package; 0x0.
Item Slot1; // The first Item Slot from the Package; 0x1 - 0x3.
Item Slot2; // The second Item Slot from the Package; 0x4 - 0x6.
Item Slot3; // The third Item Slot from the Package; 0x7 - 0x9.
Item Slot4; // The fourth Item Slot from the Package; 0xA - 0xC.
Item Slot5; // The fifth Item Slot from the Package; 0xD - 0xF.
Item Slot6; // The sixth Item Slot from the Package; 0x10 - 0x12.
};
Item IDs
For a list of all Item IDs, checkout the Item ID Section.
Item Packages
The game seems to have 6 Item Packages, while only 5 are known yet.
Below you can find a Table of the Item Packages.
Name | Start Offset | End Offset |
---|---|---|
Pawnshop | 0x4C | 0x5E |
Saloon | 0x5F | 0x71 |
Skillbook Shop | 0x72 | 0x84 |
Unknown | 0x85 | 0x97 |
Mailbox | 0x98 | 0xAA |
Inventory | 0xAB | 0xBD |
Item Flags
For a list of all Item flags, checkout the Item Flags Section.
NOTE, that this section is a TODO.
Item Use Count
For a list of all Item Use Counts, checkout the Item Use Count Section.
NOTE, that this section is a TODO.